A few minutes ago, I finished my first playthrough of the Fatehaven ‘choose your own adventure’-style app. I enjoyed the experience, to my surprise. Despite a lack of lore and mythos, the writers did a fantastic job creating a framework for the story so my imagination could fill in the blanks. Even though there were a few grammatical errors, I found the world believable and the characters likeable. Overall, the first 80-90% of the story was awesome. My only issue was how my first playthrough ended.
Without spoiling things, the ending I got depicts the story reaching a crescendo with the rescue of a damsel in distress, introducing an even bigger threat to the world in the story, forcing the player through an unexpectedly mind-boggling plot mechanic, then *poof* -it’s done. No facing the bigger threat, no explanation of what just happened, nothing. It’s almost like skipping the last big battle scene of ‘Return of the Jedi’: one minute Luke meets Darth Vader and the Rebel ships are heading into battle, the next minute sees the Emperor dead and the Death Star destroyed. Technically the transition might work, but it leaves way too many details and explanations out and a LOT of questions unanswered.
I realize a project like this is a massive amount of work for the developers. I applaud how they were able to make the player’s choices seem to matter to the story and how they were able to create a believable world. I recommend playing this game if you have a few bucks burning in your pocket. I’m very interested in playing again, but I’m hesitant to do so if the other five endings are like that. Developers: Please, please fix the endings!
AmericanFox15 about Fatehaven